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HHS Poverty Guidelines for 2024 -
El ser humano, una especie interplanetaria This presentation was developed as part of an activity corresponding to the subject MBA615-Business Research Methods, taught by Professor Luis Naredo. Specifically, the research is related to businesses with future potential. -
Responsabilidad social empresarial: evolución e importancia dentro de las organizaciones -
Gaming como medio didáctico para las alfabetizaciones múltiples: Videojuegos en la educación del siglo XXI -
HOW DOES A LEADER DEVELOP -
Cultural Diversity in Workplace and the Role of Management -
Gender Diversity and Employee Performance in the Tanzania Textile Firms -
The Link between Firm-Related Diversity and Staff Motivation in Tamale Teaching Hospital -
Evaluación de los aprendizajes - Fundamentos Teóricos Básicos -
Educación en línea y evaluación del aprendizaje: de lo presencial a lo virtual -
La evaluación del aprendizaje en entornos virtuales de enseñanza aprendizaje -
Feminist Ethics -
Small Business Leadership and Ethical Attributes That Influence Employee Job Satisfaction -
Digital Sales & Marketing Impact on Asian Market during Pandemic with the Effect of Creating Online Demand: Robust optimization of Digital Marketing Intelligence -
Correlation between Corporate Social Responsibility and Culture -
Business Ethics during the COVID-19 Pandemic: Quantitative Analysis of Remote Learning on Business Students -
Business Ethics and Corporate Social Responsibility: Bridging the Concepts -
A Review of Corporate Social Responsibility and Its Relationship with Customer Satisfaction and Corporate Image -
Corporate Social Responsibility and Business Practices -
Analysis of the Competencies and Learning Outcomes Concepts of Virtual Environments -
Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines -
GAMIFICATION DESIGN FOR TUTOR EDUCATION IN AN ONLINE COURSE -
Gaming como Instrumento Educativo para una Educación en
Competencias Digitales desde los Academic Skills Centres -
Tendencias investigativas en los estudios sobre Alfabetización Mediática Informacional y Digital (AMID) en el campo educativo -
De los juegos a la gamificación: propuesta de un modelo integrado