Articles
Item set
Items
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HHS Poverty Guidelines for 2024
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El ser humano, una especie interplanetaria
This presentation was developed as part of an activity corresponding to the subject MBA615-Business Research Methods, taught by Professor Luis Naredo. Specifically, the research is related to businesses with future potential. -
Responsabilidad social empresarial: evolución e importancia dentro de las organizaciones
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Gaming como medio didáctico para las alfabetizaciones múltiples: Videojuegos en la educación del siglo XXI
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HOW DOES A LEADER DEVELOP
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Cultural Diversity in Workplace and the Role of Management
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Gender Diversity and Employee Performance in the Tanzania Textile Firms
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The Link between Firm-Related Diversity and Staff Motivation in Tamale Teaching Hospital
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Evaluación de los aprendizajes - Fundamentos Teóricos Básicos
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Educación en línea y evaluación del aprendizaje: de lo presencial a lo virtual
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La evaluación del aprendizaje en entornos virtuales de enseñanza aprendizaje
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Feminist Ethics
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Small Business Leadership and Ethical Attributes That Influence Employee Job Satisfaction
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Digital Sales & Marketing Impact on Asian Market during Pandemic with the Effect of Creating Online Demand: Robust optimization of Digital Marketing Intelligence
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Correlation between Corporate Social Responsibility and Culture
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Business Ethics during the COVID-19 Pandemic: Quantitative Analysis of Remote Learning on Business Students
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Business Ethics and Corporate Social Responsibility: Bridging the Concepts
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A Review of Corporate Social Responsibility and Its Relationship with Customer Satisfaction and Corporate Image
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Corporate Social Responsibility and Business Practices
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Analysis of the Competencies and Learning Outcomes Concepts of Virtual Environments
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Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines
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GAMIFICATION DESIGN FOR TUTOR EDUCATION IN AN ONLINE COURSE
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Gaming como Instrumento Educativo para una Educación en Competencias Digitales desde los Academic Skills Centres
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Tendencias investigativas en los estudios sobre Alfabetización Mediática Informacional y Digital (AMID) en el campo educativo
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De los juegos a la gamificación: propuesta de un modelo integrado