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- HHS Poverty Guidelines for 2024
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El ser humano, una especie interplanetaria This presentation was developed as part of an activity corresponding to the subject MBA615-Business Research Methods, taught by Professor Luis Naredo. Specifically, the research is related to businesses with future potential.
- Responsabilidad social empresarial: evolución e importancia dentro de las organizaciones
- Gaming como medio didáctico para las alfabetizaciones múltiples: Videojuegos en la educación del siglo XXI
- HOW DOES A LEADER DEVELOP
- Cultural Diversity in Workplace and the Role of Management
- Gender Diversity and Employee Performance in the Tanzania Textile Firms
- The Link between Firm-Related Diversity and Staff Motivation in Tamale Teaching Hospital
- Evaluación de los aprendizajes - Fundamentos Teóricos Básicos
- Educación en línea y evaluación del aprendizaje: de lo presencial a lo virtual
- La evaluación del aprendizaje en entornos virtuales de enseñanza aprendizaje
- Feminist Ethics
- Small Business Leadership and Ethical Attributes That Influence Employee Job Satisfaction
- Digital Sales & Marketing Impact on Asian Market during Pandemic with the Effect of Creating Online Demand: Robust optimization of Digital Marketing Intelligence
- Correlation between Corporate Social Responsibility and Culture
- Business Ethics during the COVID-19 Pandemic: Quantitative Analysis of Remote Learning on Business Students
- Business Ethics and Corporate Social Responsibility: Bridging the Concepts
- A Review of Corporate Social Responsibility and Its Relationship with Customer Satisfaction and Corporate Image
- Corporate Social Responsibility and Business Practices
- Analysis of the Competencies and Learning Outcomes Concepts of Virtual Environments
- Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines
- GAMIFICATION DESIGN FOR TUTOR EDUCATION IN AN ONLINE COURSE
- Gaming como Instrumento Educativo para una Educación en Competencias Digitales desde los Academic Skills Centres
- Tendencias investigativas en los estudios sobre Alfabetización Mediática Informacional y Digital (AMID) en el campo educativo
- De los juegos a la gamificación: propuesta de un modelo integrado